The Tyranny of Quailhogs

This is a showcase of Quailhogs' Sims-related stuff. I can assure you that it isn't that interesting.

This would be another rare occasion where I will actually post some things on my Tumblr.  It’s pretty much just more Hunstborough-related shit.  The usual, such as a table underwater, my Simself peering into the fireplace with a look of horror on his face, and that same painting of Doran Balor that I shared a while ago.

It’s slowly coming along.  I am very stressed out right now and have a perpetual headache, but I will make time for this sick fucked-up place.

Two pictures of the same thing taken at slightly different angles.

It’s supposed to be a bridge.

The Island Paradise Version of Grey Meadow is up, with the major problems fixed.  Click the link, I guess.
http://www.thesims3.com/assetDetail.html?assetId=7753406

The Island Paradise Version of Grey Meadow is up, with the major problems fixed.  Click the link, I guess.

http://www.thesims3.com/assetDetail.html?assetId=7753406

I haven’t been providing you with too many visuals lately, so here is another picture of some hills.  Also, a rather disturbing screenshot of a Stoneshield Isles resident.

I have made a little progress on the landscaping.  The terrain painting looks nice, but the sculpting is ridiculous.  One of the crevices looked a lot like the astrological symbol for Aries, which was initially unintentional (before I fiddled around with it).  From that, I figured that I would embed more of these characters into the outer hills just to keep things interesting… for me, considering how it took about three-hours just to do this much.  Sitting in front of my computer doing something this monotonous really gives me the craving for a nice refreshing glass of paint thinner.

This is pretty much all I’ve done since my last post on Huntsborough.  I edited the sky and hills, so the two stand out a bit more.  Yes, that’s a face in the hills.  You get to have an angry face (it’s actually my face) staring down at you if you decide to move into one of the large lots I placed along the outer road.
I do not know why, but on my dive lots, you can see some of the kelp sticking out of the water.  It looks terrible.  Does anyone know why this is happening, or better yet does anyone have a feasible solution to this?

I do not know why, but on my dive lots, you can see some of the kelp sticking out of the water.  It looks terrible.  Does anyone know why this is happening, or better yet does anyone have a feasible solution to this?

Grey Meadow, Extra Grey Edition

This is the current version of Grey Meadow I have uploaded to the official Sims 3 site.  I added three new families to this version, as the more families that I provide, the less filth is generated at random by the game.

There are the Wakefields: Brenda, Will, and their dog, whose name I already forgot.  They are a rather loud and obnoxious family in the bad part of town.  Brenda appears to like her dog more than her son.

The Sammon is the token supernatural family of the Island Paradise expansion pack.  There are actually three of them, but only Cole and his daughter, Rosemary, are in the picture that I provided.  For some reason, they are at the dog park, despite not having a dog.

The Higginbotham is the only one of the new families that does not live in the poor section of Grey Meadow.  Here is Anthony Higginbotham, sitting in a chair being angry, even though he seems to be doing well in his nicely decorated suburban home.

Grey Meadow is also where you can see the most underwhelming sunset.  In the last picture, that little white blob in the distance is supposed to be the sun.  Enjoy your depression.

I guess I will make it a little gimmick to include Martin Jacobs, my somber simself, at least once in every world that I make.  He already appears on a billboard in The Stoneshields (completely out of character), so I might as well pompously sneak him into other locations.  Grey Meadow will feature some stencil graffiti tags of Martin.  I will probably include six to eight of these in total, all in the industrial area.  Find them all and you win nothing!